Jul 12, 2014, 03:26 PM // 15:26
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#21
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Wilds Pathfinder
Join Date: May 2008
Location: UR MOM LOL
Guild: ATTACK OF THE KILLER TOMATOES
Profession: A/
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Quote:
Originally Posted by Auron of Neon
Zaishen quests exist to give the illusion of a populated world. They funnel what few players are left at the same area at the same time, so it's not as obvious that the *entire rest of the game world* is completely deserted.
Remember when you could literally just go to a mission hub and find a party for it? Can you do that now, aside from the 1 or 2 zaishen quests? No? That means it's dead. Don't be tricked by basic psych stuff. If all you do in the game is grindy zaishen dailies, you'll meet other people who also do the grindy zaishen dailies. If you try to do anything else, you'll run into ghost towns at every turn.
And don't even try to PvP. Guild Wars was literally built from the ground up as a PvP game, with many elements of the Prophecies campaign teaching players various PvP mechanics then dumping them into ToPK (which was, for years, a PvP arena - Hall of Heroes). Years ago, queue times for PvP got ridiculous. Today they're impossible. If you somehow manage to form a party for any of the "serious" arenas, you will sit there for *hours* waiting for a match.
That is dead as hell.
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I'm sorry I missed your post, but aren't you just a ray of sunshine.
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Jul 20, 2014, 01:00 AM // 01:00
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#22
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I would say Team Arenas was one of the best things about PvP.That is if you had small guild.It was good when there was TOPK when you ascended it meant something.It was the only way to get there as for HA is so easy to get it make for bad players possibly.
Last edited by Age; Jul 20, 2014 at 01:03 AM // 01:03..
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Jul 21, 2014, 03:48 AM // 03:48
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#23
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Miss the good ol' days
Join Date: Sep 2009
Location: Where don't I live?
Profession: A/
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I agree with Age, TA was one of the best things that happened to PvP in Guild Wars, I loved it so much. I hop on GW every now and then to see the wonders I left behind, but with all my friends gone I don't really have a reason to come back and stay. There's so much of the game that I love and will always love.
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Jul 27, 2014, 10:52 PM // 22:52
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#24
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Who here has used the store since it was updated just saw this now?You have go to the website now instead of the login screen.
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Aug 15, 2014, 12:43 AM // 00:43
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#26
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Frost Gate Guardian
Join Date: Feb 2005
Location: Michigan
Guild: Lords of the Dead
Profession: Mo/
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It breaks my heart that the game is so empty and I'm pretty sure Guild Wars 2 had a lot to do with it. Guild Wars 2 is sadly nothing like Guild Wars 1 and I have a feeling that nothing quite like it will ever exist again. Such a great game; I'll always be disappointed that ArenaNet went in the direction they did.
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Aug 15, 2014, 11:07 PM // 23:07
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#27
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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I would tend to think a lot of this is coming from NCSoft Korea not so much ArenaNet.NCSoft has but a lot of money in Gw2 and want a return on their investment and the numbers are nothing like compared to that of GW.The Guru 2 and GWOnline is no where as busy as it was back 07 ,08 and in 09 started to die down with the annoucement of Gw2.
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Aug 18, 2014, 05:04 AM // 05:04
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#28
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Academy Page
Join Date: May 2006
Location: Florida
Profession: Rt/Me
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ArenaNet lost some of its most important people during the development of GW2. Jeff Strain, James Phinney, and Patrick Wyatt all left to cofound Undead Labs. Phinney was one of two of the lead developers on Starcraft 1, the most popular RTS game of all time. These guys were the brains behind GW1. Management was probably the thing that got to them. Could it have been pressure from NCSoft? Was NCSoft not funding them adequately? Was O'Brien a shitty boss? We don't know...
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Aug 18, 2014, 03:56 PM // 15:56
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#29
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Wilds Pathfinder
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Quote:
Originally Posted by Stealth Assassin
ArenaNet lost some of its most important people during the development of GW2. Jeff Strain, James Phinney, and Patrick Wyatt all left to cofound Undead Labs. Phinney was one of two of the lead developers on Starcraft 1, the most popular RTS game of all time. These guys were the brains behind GW1. Management was probably the thing that got to them. Could it have been pressure from NCSoft? Was NCSoft not funding them adequately? Was O'Brien a shitty boss? We don't know...
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If I was to just say at the top of my mind what I think it was, I'd say I think it was a change of directions. Remember that the original game was designed for PvP, and lets just say that failed epicly in GW2. The games combat depth is so out of this world it doesn't even exist.
I think it's when other people decided that the game was gonna be a PvE, noob-friendly, dumbed down to kinder garden level MMO with flashy weapons and over shaded tits that the rest of the bunch where like: Damn. I'm out of here.
I know I would run out the door if I designed a challenging game with very deep combat mechanics and someone said they wanted it the complete opposite.
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Aug 18, 2014, 06:20 PM // 18:20
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#30
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Pre-Searing Cadet
Join Date: Aug 2014
Guild: IIII III II I II III [IIII]
Profession: N/
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Quote:
Originally Posted by Nekodesu
If I was to just say at the top of my mind what I think it was, I'd say I think it was a change of directions. Remember that the original game was designed for PvP, and lets just say that failed epicly in GW2. The games combat depth is so out of this world it doesn't even exist.
I think it's when other people decided that the game was gonna be a PvE, noob-friendly, dumbed down to kinder garden level MMO with flashy weapons and over shaded tits that the rest of the bunch where like: Damn. I'm out of here.
I know I would run out the door if I designed a challenging game with very deep combat mechanics and someone said they wanted it the complete opposite.
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This was probably the reason why i think so aswell.
But then on the other hand why did they invest years of balancing in a game design what they never gonna use anyway? was gw so bad in the first place for the devolopers? did the community ever mourn about pvp beeing so bad in this game?
The only things i see from players nowadays is the whining how they dont enjoy gw2 at all (me including - i still enjoy GW even though i didnt play for years - but yeah pvp is still good just that none of the good players are playing anymore so its way less challenging)
I dont understand why Anet just threw a project like this away and never looked back - but i want to understand
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Aug 18, 2014, 06:49 PM // 18:49
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#31
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Furnace Stoker
Join Date: Jul 2009
Location: London UK
Guild: Teh Academy [PhD]. Officer. Gentleman
Profession: W/N
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Quote:
Originally Posted by ArcliteIIII
I dont understand why Anet just threw a project like this away and never looked back - but i want to understand
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Economics.
Max
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Aug 18, 2014, 08:38 PM // 20:38
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#32
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Wilds Pathfinder
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If you think about it logically, if you can make a game that caters to both casual and hardcore you have the perfect game. And if that game is F2P but has a cash shop, that's even better and you're gonna be making a ton of money. Focus the game solely on PvE and cosmetics and you pretty much got yourself a deal. Peoplelove customising their characters, while the hardcore players like getting the most expensive(legendaries, excluding the light sword) and highest gear(ascended). But then try to even all that out for the casuals, if you can do that, which GW2 has done, you got yourself a gold mine. However long you can mine gold out of there thought, depends on how long it takes before the players get bored of the shallowness of the game.
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Aug 27, 2014, 02:58 PM // 14:58
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#33
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Jungle Guide
Join Date: Dec 2005
Guild: Rebel Rising [rawr]
Profession: A/W
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I am the only one who misses hero battles? It only takes 2 players to set up a match too... sounds like it'd be fun to bring it back.
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Aug 29, 2014, 09:18 PM // 21:18
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#34
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Ascalonian Squire
Join Date: Jan 2013
Location: Germany
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I feel like HB would be the most visited area nowadays. I have been such a big fan of it, I wasn't really good at it, but I loved just following the matches and the tournaments.
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Aug 30, 2014, 07:44 PM // 19:44
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#35
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Frost Gate Guardian
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Anet decided to go with Guild Wars 2 full time that's what happened. The curent gw2 all zerker meta is a bad joke; 5 players stacking in a corner with basicaly same armor setup doing nothing else then dps is completly retarded, I enjoy more a League of Legends game with 4 trolls or a Dota 2 game with 4 mega noob russians spaming cyka (because I can try alone to win the game, I know the chances are damn small to do it but it will help me improve) then stacking in a corner in gw2 and spaming random some skills, yes i can spam random the result will be same anyway.
In Dota 2 we have some words for patches that add only cosmetic items "Volvo more hats please", funny part is that it applies to GW2 patches also. NCSoft probably become greed and wanted more money that's why gw2 end up what it is now (no real end game content, fractals are boring because it's same thing over and over and over, pvp is bad cause classes are badly unbalanced) and gw1 development was shut down.
The funniest part is that The Secret World is damn close to Guild Wars 1 than Guild Wars 2 will ever be. I would had went full time in TSW if the 3d engine wouldn't had been a pure junk (random fps spikes, stutter for no reason at all). Anyway TSW is a dieing game, the last issue (dlc in reality) killed it, buying it in the curent state is a bad idea (the player population is low, even at peak hours it takes a lot to find people to do a dungeon/raid and you hit the gear discrimination if you want the hardest modes, pvp also has issues one arena is dead, one is active only at some hours and the persistent pvp zone is dominated by one faction). Why I mentioned TSW? Because I want to point that someone else made a game closer to GW1 then Anet...
From the mmo I played Guild Wars 1 is overall the best, The Secret World would had won if that 3d engine wouldn't had been so bad.
I was sad when I saw what happened with gw1 after gw2 launch. I'm still looking for a decent replacement for gw1 to be honest.
Last edited by thedukesd; Aug 30, 2014 at 08:00 PM // 20:00..
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Aug 31, 2014, 01:05 AM // 01:05
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#36
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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What i would like to see are some new skins added especially for swords and bows.I would really like to see broad sword.More realistic looking swords and bows.
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